DESIGN PRINCIPLES / TASK 3

Naura / 0356798 / Interactive Spatial Design
GCD60804 / Design Principles
Task 3: Development & Design


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TASK 03: Development & Design
Our task includes:
  • This task involves further developing one selected design idea from Task 2 by applying core design principles. The chosen concept must be refined through color exploration, composition, typography, and positioning.
  • Deliverables:
    • Format: A4 size, JPEG, 300 dpi. 
    • Naming Convention: Title of Design_Full Name_Task 3. 
    • Rationale: A 200-word explanation covering design decisions, meaning, and principles used. 
    • Lecturer's Feedback
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Fig 1.0 | Selected Sketch

My goal for this was to take the soft, "painterly" feel of Henri Matisse’s oil paintings and recreate it in a digital 3D space. I wanted the final result to look like a painting itself, blending traditional art styles with modern tools in Blender.

The process began with a hand-drawn sketch that I used as my primary reference. Converting a flat, expressive drawing into a 3D environment was a unique challenge. The most difficult part was modeling the goldfish.

Fig 1.0 | Goldfish Wireframe Model

After modeling the fish, I moved on to creating the plants.

Fig 1.1 | Fern Model

Fig 1.2 | Banana leaf Model

Once the 3D models for the goldfish and plants were finished, I began arranging them to match my original sketch. So, I duplicated and positioned each object to recreate the composition I wanted. To make the scene feel more immersive than a flat painting, I focused on adding depth. By layering the plants and fish at different distances from the camera (instead of scaling them).


Fig 1.3 | Arrangement from the side


Fig 1.4 | Adding colors

To get the final look, I initially tested a youtube tutorial which uses Kuwahara and sharpening nodes. However, the result felt too realistic and a bit "dull." It also created a specific type of digital brushstroke that looked too much like an AI filter, which I definitely wanted to avoid. I wanted the project to feel like a human made it, not a computer.

Fig 1.5 | Rendered without paint brush effect but added a Kuwahara effect to it

To get a true painterly effect, I used Geometry Nodes to turn the 3D surfaces into actual brushstrokes. I followed a youtube tutorial that showed me how to apply these strokes directly to the mesh. Even though the nodes were quite complicated to set up, I loved the result because it made the objects feel "built" out of paint rather than just being flat shapes.

Fig 1.6 | The geometry nodes

Fig 1.7 | The texture on viewport

Fig 1.8 | Render viewport display


Fig 1.9 | Pre-compositor

To make the 3D scene match the mood of my initial sketch, I focused on the "glow" of the environment. I added a tint to the translucent materials in the compositor to give the light a softer, more natural feel as it passes through objects. Then, I added a glare (bloom) effect to create a whimsical, dreamlike atmosphere. This gave it the magical, airy quality I wanted.

Final Design

Fig 2.0 | Vivid Isolation_Naura Muthia Nazhmi_Task 03

  • Decisions made in your design
I chose a deep blue palette over warmer tones to better simulate a marine environment and create a stronger contrast for the subjects. Technically, I experimented with painterly brush nodes in Blender to translate Matisse's oil painting style into a 3D space; the resulting textures create a unique, fragmented look.
  • Meaning and purpose of the design
By deconstructing Matisse’s goldfish bowl into four separate spheres, I explored the theme of 'Individual Bubbles' which basically means the private spaces of experience and comfort we inhabit. While separated, the fish are unified by their forward-facing orientation, symbolizing a shared persistence and a focus on the future.
  • Design principles employed to create the design
I used asymmetrical balance to place the bubbles at different heights, creating a more natural movement through the space. High-value contrast and repetition keep the goldfish as the main focus, while a complementary-adjacent color scheme creates unity and harmony between the vibrant yellow bubbles and the dark green environment.

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Feedback

10.03.26 : While the design is a bit abstract, it is a strong start. The current focus is now on refinement ensuring that even within an abstract style, the composition remains balanced. Per the lecturer's instructions, I have moved the relevant notes from Task 02 to Task 01 to ensure the task structure is correct.

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